5000

Objective of the Game

Reach exactly 5000 points. But keep an eye on your opponents.

2+ players · 5 dice · Pen + paper

Starting the Game

Choose the first player, then continue clockwise. Write everyone’s names on the score sheet to begin.

To enter the game, each player must score at least 500 points.


Scoring Points

Only two dice are worth points individually:

100 points
50 points

Combinations

Combinations are worth more points. They must be made in a single roll and cannot be split.

Full Hand

When all your dice score points (for example: ), you add up your points and must roll all 5 dice again. A full hand can be achieved in one or several rolls.

This is often where the biggest scores are made… or lost.

Straights

A straight such as or is worth 500 points. It therefore counts as a full hand.

Multiples

Three or more matching dice are worth:

1000
2000
5000
victoire immédiate
200
400
600
300
600
900
400
800
1200
500
1000
1500
600
1200
1800

Penalties

Penalties are marked as crosses below your latest score. On the second cross, your latest score is canceled (crossed out), and you return to the previous score that has not been crossed out. The penalty resets if a score is recorded on the next turn. If you fall back to 0, you must once again score at least 500 points to re-enter the game.

Penalties occur when:

  • you score no points during your turn
  • you exceed 5000 points

How a Turn Works

On your turn, roll all 5 dice.

  • No points? You take a penalty and play passes to the next player.
  • You scored points? You have two options:
    1. Record them and pass to the next player
    2. Try for more: reroll the dice. Be careful — you must keep at least one scoring die each roll. Combinations cannot be split.
  • Want to push your luck? Reroll only the dice that score nothing. But beware: if you score nothing, you take a penalty and lose all points earned during that turn.

Taking Over a Score

If the previous player recorded a score, you may choose to take it over. To do so, you must already have entered the game, and you only reroll the dice that are not currently scoring points.


Deadly Tie

If you validate a score identical to any score in an opponent’s history, that score is crossed out on their sheet.


End of the Game

When a player reaches exactly 5000 points, they become the temporary winner.

The round is completed so that all players have played the same number of turns, hoping someone can steal the victory.

If nobody reaches 5000 to eliminate them, they win the game. The winner starts the next game.


Variants

Rule of 50

You are not allowed to stop on a score ending in 50. You must reach a multiple of 100 or else... it counts as a fault.

Burn

Going over 5000 is fatal: your current points are canceled and your previous score is crossed out. You fall back to the last score that was not crossed out.